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1. Hyper-capitalist world of eve - in Player Features and Ideas Discussion [original thread]
the point was, smaller homes (maybe asteroids, maybe the habitation things/casino type structure) for single players, not POS's that cost a fortune to buy and are a pain to keep running for small corps and impossible for single players. And come...
- by King Tim - at 2007.06.27 16:09:00
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2. Covert Ops, Passive Targeting and Cloaking - in Player Features and Ideas Discussion [original thread]
signed, signed, signed!! also like the idea of being able to fire the first shot while cloaked as well, may be after that shot you de cloak and have to lock on again so it's not to much of an advantage, but would bring a much more tactical aspect...
- by King Tim - at 2007.06.27 15:28:00
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3. Hyper-capitalist world of eve - in Player Features and Ideas Discussion [original thread]
I've read some great ideas here and from a role play point of view, in the hyper-capitalist economy of the eve universe things like player owned small structures, for example, a hollowed out 'roid where you could set up your home and stash your sh...
- by King Tim - at 2007.06.27 12:06:00
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4. Some questions on shield recharge/resistance - in Ships and Modules [original thread]
this is probably a bone question, so I'll apologise in advance.... passive hardners and active hardeners, do the passive resists get nerfed and applied and the the active independtly on top of that? so if i had a couple of passive the first wou...
- by King Tim - at 2006.12.15 11:51:00
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5. Eve Multimonitor windowed woes - in EVE Technology Lab [original thread]
i was under the impression that EveMON would re-locate a windowed instance of eve to fill a second monitor, or have i imagianed that?
- by King Tim - at 2006.12.12 14:49:00
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6. Imperial Apocalypse Dead - in EVE General Discussion [original thread]
there really is no point in having a ship like that if you don't field it when it counts, just ashame it turned out the way it did
- by King Tim - at 2006.12.11 10:42:00
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